DTW on P3Dv5

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Re: DTW on P3Dv5

by bluejay125 » Wed Sep 21, 2022 1:22 am

Hello all, i was able to get the ground textures fixed looking thru this post got 2 new files off someone but the other problem which i belive everyone si having is a blacked out building i'am still stumped on trying to fix this does anyone have a fix for it? the main terminal building whjich has a road going thru it. like on page 3. thanks and i can't find a addon.xml file i have it installed on P3dv5.

Re: DTW on P3Dv5

by aq86 » Wed Sep 22, 2021 2:39 pm

Thanks for this amazing scenery, and thanks to all you guys for making it compatible with v5!
Alex

Re: DTW on P3Dv5

by DocPDopp » Sun Sep 19, 2021 11:14 pm

Whoashloppy wrote:
Mon Dec 07, 2020 7:03 pm
Louis Jacob wrote:
Mon Dec 07, 2020 5:13 pm
Good news!
Your fix did the trick for me i have no duplicate jetways or other AFCAD left but i still have the black ground in the middle. What file has to do with that ground?

Greetings Louis
I'm not sure, as I've never had that issue even before the "fix." Do you have a pic? Also, make sure KDTW is above any possibly conflicting scenery such as Orbx stuff in your library. Also, did you install inside or outside the sim? I'm about to do another test flight and if everything goes well, I will upload everything in a separate post with detailed recommendations for installation, which mentions using Lorby's Addon Manager and installing outside of the sim.

Ben
Thanks for your awesome work into making this great Scenery compatible with P3Dv5, your fix has fixed my terrain bleedthrough but the black groundtexture also remains. I dont believe anybody provided a picture in the thread so I'll add mine:
Image
Image
italia

Maybe that'll help.

Edit:
NWA1999 wrote:
Thu Jun 10, 2021 4:03 pm
That fixed the terrain all over the airport, but anyone have any luck getting over taxiway F? My airplane goes nuts whenever I try to.
It's so annoying on VATSIM because I have to avoid it.

Thanks
Robbie
I tested it myself and also have the issue when crossing the highway bridge on F
Cheers

Pascal

Re: DTW on P3Dv5

by Shom » Sat Jul 17, 2021 9:14 pm

shez wrote:
Sat Jul 17, 2021 3:21 am
The blockylights I assume are due to changes in V5 over the technique used in V4.5.

I am trying to get hold of the original files from Ian but no luck yet.

I would love to go ahead and finish the scenery and make it compatible (officially). Still not response from Ian...

Apologies to all the users. :oops:

Shez
Appreciate your effort Shez! do you have a formal/workaround fix for the rest of the issues by any chance?

Re: DTW on P3Dv5

by Shom » Sat Jul 17, 2021 9:13 pm

I'm actually still getting duplicate/bleeding textures on the runways and taxiways.... :?
I think I may have gotten confused with all proposed fixes in this thread... can someone summarize in a post what needs to be done in order to get the scenery working correctly?

Appreciate it!

Shom

Re: DTW on P3Dv5

by shez » Sat Jul 17, 2021 3:21 am

The blockylights I assume are due to changes in V5 over the technique used in V4.5.

I am trying to get hold of the original files from Ian but no luck yet.

I would love to go ahead and finish the scenery and make it compatible (officially). Still not response from Ian...

Apologies to all the users. :oops:

Shez

Re: DTW on P3Dv5

by Shom » Fri Jul 02, 2021 9:09 pm

Whoashloppy wrote:
Sun Dec 06, 2020 7:33 am
I think I may have found the other offending files...after initial testing it looks promising. Can you guys help me test?

https://www.dropbox.com/s/s81dqvw7338gwrp/KDTW.zip?dl=0

Put those two files in your SunSkyJet - KDTW(BETA)\scenery folder.

In the same folder, deactivate by renaming to .bgl.off:

KDTW_ADEP4_SUNSKYJET.bgl
CVX_KDTW_p3D.bgl
KDTW_ADEP4_SSJ_CVX.bgl

My AFCAD includes the original gates as well. Let me know if it works. If testing is successful I will share SODE edits as well.

Ben
Many thanks for this!
My issue is runway lights not appearing at night although taxiway lights do.
Anyone has texture replacements for those?

Shomron

Re: DTW on P3Dv5

by GrantCrackers18 » Wed Jun 16, 2021 3:45 pm

Even with all the fixes/files in this thread, I still managed to get default taxiways mixed in with SunSkyJet taxiway signs, as well as GSX not reading the AFCAD right/selecting gates is out of place compared to the SunSkyJet scenery (AKA, when choosing a gate in the P3D menu, you oftentimes spawn inbetween 2 gates.

Image

Re: DTW on P3Dv5

by NWA1999 » Thu Jun 10, 2021 4:03 pm

That fixed the terrain all over the airport, but anyone have any luck getting over taxiway F? My airplane goes nuts whenever I try to.
It's so annoying on VATSIM because I have to avoid it.

Thanks
Robbie

Re: DTW on P3Dv5

by FBWFTW » Tue Jan 19, 2021 11:29 pm

Anyone have solutions to this? Ive got blocky lights and for everyone's info, the black roads/highways for me-ONLY DURING THE DAY!

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