Search found 3 matches

by Shom
Sat Jul 17, 2021 9:14 pm
Forum: KDTW Beta
Topic: DTW on P3Dv5
Replies: 31
Views: 66726

Re: DTW on P3Dv5

The blockylights I assume are due to changes in V5 over the technique used in V4.5. I am trying to get hold of the original files from Ian but no luck yet. I would love to go ahead and finish the scenery and make it compatible (officially). Still not response from Ian... Apologies to all the users....
by Shom
Sat Jul 17, 2021 9:13 pm
Forum: KDTW Beta
Topic: DTW on P3Dv5
Replies: 31
Views: 66726

Re: DTW on P3Dv5

I'm actually still getting duplicate/bleeding textures on the runways and taxiways.... :?
I think I may have gotten confused with all proposed fixes in this thread... can someone summarize in a post what needs to be done in order to get the scenery working correctly?

Appreciate it!

Shom
by Shom
Fri Jul 02, 2021 9:09 pm
Forum: KDTW Beta
Topic: DTW on P3Dv5
Replies: 31
Views: 66726

Re: DTW on P3Dv5

I think I may have found the other offending files...after initial testing it looks promising. Can you guys help me test? https://www.dropbox.com/s/s81dqvw7338gwrp/KDTW.zip?dl=0 Put those two files in your SunSkyJet - KDTW(BETA)\scenery folder. In the same folder, deactivate by renaming to .bgl.off...